

There is also documentation on the current API available on its own page.Īs this feature is still nascent, we’re looking for feedback on how to improve it and what should be added in the future.įor this, there is now a #scripting channel in the Discord server (linked on the sidebar) to discuss writing scripts or requesting support or new features. These builds include an example script that shows how to interact with the emulator, and can pull information about the party from the US releases of the first three Pokémon generations. With this merged, users can now write and run scripts in Lua, as is possible in some other emulators.Ĭurrently, there is only preliminary support and many features are not yet exposed. The highly-anticipated scripting feature, which has been in development for the past several months, has now been merged and is available in development builds.

An extensive list of changes follows after the cut.

This release took a lot longer than expected, but hopefully it’ll be free of new bugs as a result. This version is a bugfix release, which contains several important fixes. Read moreĪ new release of mGBA, version 0.10.1 is available.

Time sure does fly, huh? It’s been 10 years now since the very first commit to the mGBA git repository.Īnd while you can read all about the early history of mGBA on the timeline page, I can assure you I had no expectation I’d still be working on this ten years later.īut here we are, a decade later, and I’m still working on it. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.Īn extensive list of changes follows after the cut. Latest Development Version: 8127-17a549bafĪ new release of mGBA, version 0.10.2 is available.
